At the bottom of the screen there is a deck, which includes the remaining cards not distributed in the columns. Dealing is activated by clicking the left mouse button on the deck. One card per column literally flies out of the deck. The previous top card in the column also remains visible. You should be careful not to click the deck twice and deal an extra row of cards to the columns by mistake if this is not planned. The game has a keyboard shortcut for undoing a move.
During the first game, you can notice that the Solitaire likes to complicate the game and a lot of cards of the same rank are dealt or flipped over face up in the columns. In this case, it is necessary to decide which of the five rank cards one should put on top of the flipped six and so on. In case of an empty cell in columns, it is possible to move any card or any correct sequence. As a rule, the empty cell is used to split the pile, which contains two sets of sequences of 3, 4 or even more cards.
Like in most solitaire games, non-winning deals can be even in the simplest versions of Spider with one suit. But in general, it is quite easy to win here. Before the first deal, it is necessary to flip over as many cards as possible in the columns. Next, you should try to flip cards over in columns after the second deal. After the third deal, it will not be so easy, so you should think about flipping cards over in columns at the beginning of the game.
You shouldn't hurry with the dealing. It is worth thinking out the possible combinations of moves before the top cards in the columns are blocked by a new portion of cards after clicking the mouse.
Next, it is necessary to examine the layout in order to detect single cards. For example, if there is only one nine surrounded by three eights or three tens on the tableau, it is necessary to build the first pile around it and try not to clutter it up with other cards during the deal. After all, the path to victory begins with the first arranged pile, although this is not a guarantee of winning.
The complex layouts are considered those in which numerous aces are the first cards in piles and they block the flipping and use of other cards. If parts of the piles are collected in two different columns, it's worth combining them to move at least one pile into the Foundation. Perhaps, this will turn over face up new cards in columns and reduce the overall number of cards on the virtual game table.